
// Android • Made in Melbourne
Descend the vaults. Hoard the relics. Rule the Realm.
Mystic Treasure Realm is a hand-forged Android dungeon-crawler built in Collingwood. Every vault is procedurally reforged, every relic has a story, and the Realm Ladder never sleeps. Boot it up and start your run.
$ Free to play • 240 MB • Android 9.0+_
// System status: online
Trusted by runners across the Realm
// boot sequence
From download to first haul in four steps
No account walls, no waiting rooms. Grab the build, forge a runner, and you are in the first vault inside a couple of minutes.
Install the build
Download the 240 MB package on any Android 9.0+ device. No sign-up gate — the game launches straight into the tutorial catacombs.
Forge your runner
Pick from four starting classes — Vaultbreaker, Runecaster, Relic Scout, or Warden — and set your loadout in the character forge.
Descend the first vault
Every dungeon layout is generated fresh. Read the room, dodge the wardens, and pry loose your first relics before the vault reseals.
Trade & climb the ladder
Sell finds at the Collingwood Market hub, upgrade your gear, and push your name up the weekly Realm Ladder against other runners.
// choose your pass
Editions & passes
Start free and never hit a paywall. Passes unlock cosmetics, extra stash space, and seasonal vaults — never power you can only buy.
Adventurer
forever
The full core game, no strings. Every vault type, every class, and full access to the Realm Ladder.
- All four runner classes unlocked
- Unlimited procedural vault runs
- Weekly Realm Ladder + leaderboards
- 20-slot relic stash
// frame buffer
Straight from the vaults
Real captures from live runs — no bullshots. Swipe through the catacombs, the market hub, and a boss warden or two.

[01] The Ember Catacombs — depth 3, torch-lit and crawling with wardens.

[02] The Collingwood Market hub, where runners trade relics between runs.

[03] A Runecaster mid-cast, weaving a barrier against a vault warden.

[04] Loot payout screen after a clean depth-7 clear.
// player logs
What runners are saying
Pulled from Play Store reviews and our Melbourne playtest nights. Real handles, real runs.
I've sunk 90 hours in and still hit vault layouts I've never seen. The procedural generation actually feels hand-placed, not random noise.
Finally a mobile RPG where paying doesn't make you stronger. I grabbed Relic Hunter purely for the stash space and dye workshop.
The weekly Realm Ladder reset keeps pulling me back in. Cleared depth 9 for the first time last week and screamed on the tram.
Runs great on my three-year-old phone, loads fast, and the offline caching means I can play the whole commute underground.
Went to their playtest night on Smith Street — the devs actually took my feedback on warden telegraphs and it shipped a patch later.
Warden fights are tense without being cheap. Every death felt like my fault, which is exactly what I want from a crawler.
// open a channel
Talk to the studio
Bug reports, press, partnership pitches, or just relic theories — the Collingwood team reads every message.